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Spiritus Magnorum

Project

Character Conversation

Date

2022

This group project focused on the mechanic of character conversation. During this project, I was in charge of level and environment design, as well as everything in Unity including coding. I used ZBrush and Maya for the modeling, Substance Painter for texturing, and Unity as the game engine. This game was a collaboration with my group members: Michelle Nguyen and Janice Zhang

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