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Level Design

Project Type

Spatial & Level Design

Date

2022

This project focused on asset creation and level design. All the assets apart from the grass and background mountains were made by me. I used Maya to model the low poly and ZBrush to sculpt the models in high poly. I then brought the models into Substance Painter where I baked the high poly models onto the low poly. I tried to go for a semi-realistic stylized look with the textures. Something I particularly enjoyed was set designing inside Unreal Engine 5.

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